Necromancer/Ritualist - heals, hard rez, additional minions (spirits), removes conditions
Necromancer/Monk - used mainly for MM, heals, removes hexes, hard rez, removes conditions, 55 necro
Necromancer/Ranger - faster recharge for MMing, removes poison, disease and blindness, portable corpse (pet), movement
Necromancer/Warrior - meleemancer, defenses, movement
Necromancer/Mesmer - defenses, energy management, condition spreader, hex spammer, hex remover
Necromancer/Assassin - Teleportation, condition remover (but enemy must have a condition too), movement
Necromancer/Elementalist - defenses, movement
I have a N/Me, but depending on what you want to do with your necromancer, should determine what 2ndary you want/need.
Not sure how the Paragon or Dervish may help the necro. I'll see when Nightfall comes.
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